

For as far as I know, the mechanics I’ll explain below have been in the game for as long as I’ve played it. With geese being bugged at the moment I felt the need to share my findings on geese mechanics.

I have a belief that geese won’t break from their original flight path in view of the player just because you only ever see “fake” geese when your not hunting geese, it’s always when your out looking for deer running across fields.Īs for how ducks work and the need zone system as a whole, the ducks need to be moved over to a flight path system as is the case with geese at least and the whole need zone system needs removing and replaced with a ore randomized system at most. The “fake” geese you mention I believe are geese flying on their original flight path. when you place decoys they have a max attraction strength (iirc it’s 20 decoys) and the higher the attraction strength the better chance the geese will break from their secondary flight path and land.

when the geese get into a certain radius of the player they then have a chance to break from their secondary path and land this is called attraction strength. Your goose caller has a effective radius when you use it, any flocks of geese flying that are in that radius will have a chance to break from their randomized flight line and begin a new path towards the player location, this explains the broken flock patterns. The way in which geese work is that they have randomized flight paths across the map, they spawn in outside of map boundaries and fly in a straight line across the map before despawning when they reach the other end of the map boundary.
